Projects

  • Adaptive music supporting the eerie horror feel of a zombie game. The intensity of the music has to adapt to the game play dynamically.
  • Creating an interactive soundtrack while players are playing the game (Super Mario Galaxy on Nintendo Wii).
  • This movie demanded a fun soundtrack, which sets the mood and adds hidden story information for the viewer. The plot had to be emphasized and clarified by supporting music. Thoughts of the characters and story parts not explicitly shown had to be transported by the music.
  • The educational game has rather simple 2D graphics. The fun factor is to program your own robot in a simple Java dialect. The soundtrack should create an eerie battle mood. Music is mainly needed, when the robots fight each other with the players watching. Only sparse or no music is needed in the programming IDE.
  • This RTS combat game demanded a soundtrack further intensifying its cold and dark atmosphere. The soundtrack should be military in style and bring out the dark and technical aspect of Scorched 3D. Several different tracks and moods were needed for various states of the game.
  • Create a cover version of a pop song. The song was supposed to be published on a chillout sampler by Universal. The mood had to be lounge-like supporting a lush summer feeling.
  • The short clip is packed with symbolic action that needed to be supported by music. Single events had to be emphasized in the typical style of "mickey mousing".
  • Create a musical context to enhance the intensity of action scenes. Furthermore, produce calmer tracks as a background loop for the narrated, documentational parts of the movie. Finally, a sound logo for the company had to be created.
  • Three short loops of well known christmas songs that can be played as background music. Since this is a casual downloadable adgame, the file size was fairly restricted and loops had to be short. The sound of the music had to be simple and playful.